Version 22.5.2016 (Third release)
Multipaint allows you to draw pictures with the color limitations of some typical 8-bit computer platforms. The screen formats supported are C64 high resolution, C64 multicolor, ZX Spectrum, Commodore Plus/4 Hires, Commodore Plus/4 multicolor, MSX 1 and Amstrad CPC0.
Above screenshots show Multipaint in action, in Commodore 64 Multicolor and Hires.
As Multipaint is written in Processing, it should run in Windows, Mac OS X and Linux 32/64 bit systems. For running the application, you need the Java Runtime Environment. Especially on Mac OS X, the chosen Java version may affect screen refresh speed. Processing binaries cannot be guaranteed to work correctly across all operating system versions. In that case it might be helpful to install Processing and run the sketch instead.
NOTE to Processing 3 users: The current sketch source does not compile on Processing 3, so for now use Processing 2 instead. I did try to make the source work on both versions but with the latest additions this seems to be impossible.
If you have chosen to run Multipaint as a sketch, place the multipaint folder to your Processing sketchbook folder. Run Processing, load and run the sketch, select the machine of your preference and go.
The current version (22.5.2016) is the third release of Multipaint. This version introduces new modes: Commodore Plus/4 hires, Commodore Plus/4 multicolor and Amstrad CPC mode 0. Other new features are a tile draw mode, a playbrush mode for testing sprite animations, import/export 8-bit paint program formats and window size options. (Adjusted from the also new prefs.txt file)
A bug was fixed that prevented the ctrl key (force color) function working on Mac OS X. Mac version now uses CMD key instead. A more complete list of new features is included in the manual.
Below are some images created with Multipaint.
Multipaint 2016 by Tero Heikkinen. Comments and queries can be sent to the address below: